Game Classification

Phantom Crash Genki (Ichiro Kojima (game designer) (Japan), Phantagram, 2002  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Oni Oni

Phantom Crash Phantom Crash is a high-speed Mech combat simulator released by Genki in 2002 for the Microsoft Xbox console. It allowed for large amounts of customization for the weapons, from the AI controlling the mech all the way down to the paintjob. The game rights were sold to Konami and a sequel, S.L.A.I.: Steel Lancer Arena International, was released exclusively for the PlayStation 2 console. The Phantom Crash series stands out from other Mech combat games in that it focuses very heavily on stealth tactics. Gameplay is not strictly about maneuverability and aim, but about ambush, hiding, and escape. This is largely caused by the inclusion of the ability to become invisible for a short period, which is usable by both the player and enemies. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : Xbox

Links