Game Classification

Project I.G.I.: I'm Going In Innerloop Studios, Eidos Interactive (United Kingdom), 2000  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Project I.G.I.: I'm Going In Project I.G.I.: I'm Going In is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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