Game Classification

Sram Serge Hauduc / Ludovic Hauduc /Jacques Hemonic (France), Ere Informatique (France), 1986 Download it Now !

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 25 to 35 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Sram Aventure game.
"Somewhere in the far-flung reaches of the universe, farther than men have travelled even in imagination and well beyond the uncharted limits of the 48th galaxy where so many star-ships have ventured only to disappear withoul trace, lies SRAM. obscure planet of the 3rd system.
On the surface everything seems calm. A lazy autumn breeze sways the liquor trees with their prized and dangerous fruit ; small 5-legged animals scamper in the quartz fields where clumps of fluorescent uranium glow and shimmer.
There is no such peace in the heavy hearts of SRAM's inhabitants.
Their king Egres IV. the princes Civodul and Salocin and the entire royal family huddle helpless beneath the Temple ol the Two Moons, in jails where the pilch-darkness reeks of ammonia. filth and despair.
The High-Priest Cinomeh has taken power Tenor and cynical injustice reign supreme. No one speaks his mind for even lhe mildest opposition is ruthlessly crushed. And yet, there is resistance. The Hermit, in whose veins flows royal blood, joined forces with lhe witch Edualc to find a saviour. A difficult and secret search began. Scores of candidates were tesled and found wanting. None could overcome ihe cunning traps laid by Cinomeh. Long did lhe Hermit despair of findins a worthy hero But one day the witch looked up from her bubbling cauldron. Her eyes shinnins wilh joy, she cried a name. And that name was yours. So began the long nighlly invocations which would gradually dematerialize you, finally tearing you atom by atom from Earlh to SRAM. The process has taken a month to complete. Towards the end you were staggering with exhaustion. Now, however. th€ transfer is finished. Nothing ol you is left on Earth. You have come to this, the planet of SRAM. Your work begjns.
To move, you will need to use the 4 cardinalpoints {North, South. East, West) - their initial letters are enough. Or you can use the keyboard arrows. Dealh is everywhere, so be careful of what you do and say. Traditional Adventure-game language may be used : e.g. "read sign" ; but you can also make fuller sentences : e.g. "l read the sign". ln very exceptional cases. the game may not understand a particular verb or noun. If thal happens. try using other words. Good luck I"


Distribution : Retail - Commercial
Platform(s) : Amstrad CPC - Atari ST - PC (Dos)

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