Game Classification

RayCrisis: Series Termination Taito Corporation (U.S.A.), Taito Corporation (Japan), 2000  

Informations Analyses Serious Gaming



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The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

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RayCrisis: Series Termination RayCrisis is the third part of a series of "Ray" shooting games. In the story it is considered a prequel to the first game's plot, RayForce. It is the only game without a two-player mode in the ported PlayStation version, even though the arcade does have 2 player mode.

You have 2 weapons at you disposal, a vulcan gun and a lock-on missile attack. You can also do special attacks if you use the lock-on system to the max. The graphics are all in 3D, but the gameplay mechanics are in 2D.

The players ship is a Waverider computer virus, which must get inside the Con-Human supercomputer's system. All enemies you encounter are antibodies, programmed to terminate any virus.

Following this virus-infiltrate-in-body theme, the levels are called Self-Area, Emotion, Consciousness, Intelligence, Memory, and Consideration, each reflecting Con-Human's details of sentience. Finally the player must fight against the Dis-Human Antibody, and Infinity, Con-Human's heart. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows) - Playstation (PSX)