Game Classification

At-Risk Kognito Interactive (U.S.A.), 2008 Download it Now !

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Healthcare
  • Education

Audience

This title targets the following audience:
Age : 25 to 35 years old / 35 to 60 years old
Professionals

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



atrisk_banner-1.jpg At-Risk is an interactive, game-based simulation that aims to reduce the stigma associated with mental illness in order to reduce the number of students with undetected or untreated conditions. Tailored for use among university faculty and staff, At-Risk addresses the fear and stigma of mental illness that may prevent university faculty and staff from approaching and assisting students exhibiting symptoms of mental illness, such as depression, anxiety, and thoughts of suicide.

In the 45-minute simulation, players assume the role of a faculty member who is concerned about five of his students. The player analyzes profiles of these virtual students to identify the three who are at-risk and then engages in simulated conversations with each of them to determine whether and how to refer them to the counseling center. The virtual students are fully animated and possess their own emotional intelligence and memory. The player wins the game when they correctly identify the three students and successfully refer them to counseling.


Distribution : Commercial
Platform(s) : Browser (Flash)

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