Game Classification

Eye Spy McGIll University (Canada), McGIll University (Canada), 2006 Play it Now !

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Healthcare
  • Scientific Research

Audience

This title targets the following audience:
Age : 17 to 25 years old / 25 to 35 years old / 35 to 60 years old / below 60 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



eyespyanimated.gif Imagine you could play a computer game for five minutes each morning that would help you feel more secure and confident in yourself. Our research shows that people may be able to change the negative thought patterns that sometimes produce insecurity. We are now examining whether over time, with practice, people can develop positive, beneficial habits of thought to help them become more secure and self-confident on a long term basis -- whether in the context of their working life, their personal relationships, or their overall sense of well being. Beginning in 2006, these games are being developed and marketed by MindHabits Inc.


Distribution : Internet - Free
Platform(s) : Browser (Flash)

Links