Game Classification

A.I. An Experience With Artificial Intelligence Scholastic (U.S.A.), Scholastic (U.S.A.), 1987  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


A.I. An Experience With Artificial Intelligence An experiment with artificial intelligence published by Scholastic, the children?s book company. A.I. was one of the first pieces of educational software to explore pattern recognition and heuristic learning at a grade school level.

The premise of A.I. is that there is a simple go-like game board that players take turns placing pieces on until one manages to play a ?winning combination?. The human player decides on the rules of the game first (i.e. four in a row horizontally wins) and then the A.I. ?learns? the rules by playing the game and asking questions such as ?have I won with this move??. Advanced players can then examine the routines that the AI used to study the rules and program in their own instructions for evaluating games. Although the package overplays the ?intelligence? of the Apple II slightly, A.I. was still a surprisingly sophisticated set of learning algorithms for 1987. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Apple II

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