Game Classification

Bioscopia: Where Science Conquers Evil Ruske & Puhretmaier Edutainment GmbH (Germany), HEUREKA-Klett Softwareverlag GmbH (Germany), 2001  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Bioscopia: Where Science Conquers Evil In a secret laboratory in a hidden research facility, artificial intelligence waits to be awakened. Artificially intelligent robots with human characteristics were created and originally intended to assist the human race. But, before the project could be completed, something went awry. Why was the Bioscopia research station abandoned? What happened to the scientists?

Another research scientist was determined to find the answers to those questions and she, herself, becomes trapped within the complex. You are sent to find her and are plunged into a graphically intense world where science rules. Zoology, biology, botany and genetics are the keys to finding the scientist and unlocking Bioscopia's secrets.

In first person perspective, explore the detailed rooms and grounds of Bioscopia. Find information in the computers and written documents. Discover items to use in a multitude of puzzles. Rely on your common sense and deductive abilities as well as what you have learned within the game itself to rescue the lost researcher. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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