Game Classification

eJay ClubWorld Unique Development Studios Sweden (Sweden), Empire Interactive Entertainment (United Kingdom), 2002  

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 3 to 7 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


eJay ClubWorld lets you to create your own hit music without any musical training. Eight real world clubs and locations are available, each with a different music style. Over 10.000 royalty-free samples from House, Hip Hop, Trance, Ambient, Drum & Bass, Acid & Electro, Reggae and Techno are available for you to choose from and can be mixed using an intuitive interface. In addition, a synthesizer, a drum machine and even a virtual turntable lets you create your own unique sounds. There is also a Video Mode that visualizes your musical creation.Also, up to four players can simultaneously participate in a Live Jam session, where each player controls an instrument. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PlayStation 2 (PS2)

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