Game Classification

Reckon 2003  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Training

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old / 17 to 25 years old / 25 to 35 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Reckon Reckon is a number matching puzzle game, where you have to create mathematical equations to achieve this.

When you start a game, you are presented with a playfield consisting of 94 hexagons filled randomly with the numbers 1 to 9. In a separate windows on the left side, you have a limited amount of addition, subtraction and multiplication signs available. And you also get a starting number, which is also randomly chosen.

Your task is now to select a number, choose a sign and a number again, creating a chain of adjacent numbers (at most 6 cells) and trying to match the number given. Depending on how accurately you matched the number, you get points. Then those cells vanish and you get a new number.

You play a game until either you run out of signs to use, or you run out of adjacent cells (for an equation, you need at least two).

To customize the game, you can change the bonus points limit (which are awarded if you create an equation fast enough), you can change the cap of the random number which you target, and you can activate a subtotal display for the case you aren't good at mental arithmetic (or to deactivate that for training, particularly interesting when using a low bonus time value). [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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