Game Classification

Stickybear: Reading Optimum Resource (U.S.A.), Philips Interactive Media (International), 1992  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 3 to 7 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Stickybear: Reading is an educational title for children ages four to eight, based on Richard Hefter's Stickybear character. The game features three different reading activities, all accompanied with cartoon animations, music and comical sound effects.

Using the Sentence Builder players can create their own sentences from nouns and verbs, which will be read out loud by Stickybear. Each sentence features an animation. In Sarah's Word Book players can click on items which then animate, their names are said and displayed textually. Finally in Word Bop, players use a magical cannon that turns items into words and vice versa. The game features both the English and Spanish language to play in. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : CD-i

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