Game Classification

Thinkin' Things Collection 3 Edmark Corporation, Edmark Corporation (U.S.A.), 1995  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old / 3 to 7 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Thinkin' Things Collection 3 This is a collection of activities that require a child to use deduction, creativity, analysis and reasoning.

Stocktopus is you broker to trade items to get the items you need for your portfolio (or get the items you need to get the items you need for your portfolio).

Fripple Place asks you to "Solve the mystery of the empty Fripple House" by placing creatures called Fripples into the correct rooms according to their descriptions or in relation to another Fripple's location.

BLOX let's you learn about friction, motion, gravity and inertia as you create inclines, grooves and holes and send up to 6 balls through their paces.

Halftime Show has you creating a halftime show program with various characters and commands.

Photo Twister has aliens that have altered a photograph and you have to analyze the photo and line up the aliens that altered it. You can also use the alien's tools to get creative and alter the photo yourself.

The program also has a Grow Slide on Photo Twister, Stocktopus and Fripple Place so that the more correct answers you get in those activities, the harder the next one will be. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

Links