Game Classification

Creating Client Value CoPilot Imparta (United Kingdom), Imparta (United Kingdom), 2003  

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Training

Market

This title is used by the following domains:
  • Education

Audience

This title targets the following audience:
Age : 17 to 25 years old / 25 to 35 years old / 35 to 60 years old
Professionals & Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



Creating Client Value CoPilot A serious game to teach how to handle sales and clients relationships.

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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