Game Classification

Boxxle Thinking Rabbit, FCI (Japan), 1989  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Boxxle Just like in Soko-Ban, it is your goal to push a number of crates onto certain spots in order to finish a level. Finding the right way to move all the crates on the right spots becomes increasingly difficult and you have to plan numerous steps in advance in order not to block your own way. The game features over 25 levels with 10 sub-levels each one. You can always choose the order in which you want to complete the sub-levels, but you have to complete all sub-levels in order to advance to the next main-level. If you have finished the game or become hopelessly stuck, there is also an option to create your own levels. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Gameboy (GB) - GameGear (GG)

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