Game Classification

Titan Quest: Immortal Throne Iron Lore Entertainment Ltd., Buka Entertainment, 2007  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Titan Quest: Immortal Throne It was a big fight high above on the Olymp but in the end the hero won the fight and eradicated the evil from the earth. Or did he? Zeus knows that the hero missed something and sends him to the temple of Apollon on the island of Rhodos. There he hears of the evil that still resides in the one place that was not visited: the domain of Hades, the resting place of the dead. Hades commands his demons to kill all living creatures and the hero cannot allow that to happen, so he descends into the underworld, crosses the river Styx and even travels to the Elysian Fields in order to hunt Hades down and make himself a customer in his own realm.

To do so the add-on Immortal Throne not only expands the level cap to 75 (+10 compared to the original game) but also adds a new mastery called "Dream". This mastery uses deceptions and illusions to seduce, disorient and, of course, kill enemies.

In the item department the expansion not only adds over 500 new items but also new types of objects such as arcane formulas which, once deciphered by a Enchanter, reveal how to make powerful artifacts which can be placed in the new slot in the character screen to increase the abilities. To make these artifacts, three reagents are needed, which can be everything from relics to other artifacts and scrolls.

Scrolls are new, too. They contain powerful one-time spells such as "Raise the Dead" or "Heal me completely". The last new item is the Gravestone. A Gravestone appears on the location where the hero is killed and when it is revisited, a large part of the lost experience points is regained.

The companion system has also been reworked. The player can assign different behavior patterns like Aggressive or Defensive to anyone. It is now also easier to control them as they can be selected either directly with the function keys, or marked as a whole group with a single key. The new companions are not the only new NPCs in the new and old world. There are also the Carvans and the already mentioned Enchanters. In the wagons of the Caravan items can be stored for later use when the available space in the inventory becomes scarce, similar to the chest in Diablo II. Items can then be accessed anytime and at any Outpost. The Enchanter not only deciphers arcane formulas but can also remove Relics from weapons and armor.

A few changes were made in the multiplayer part of the game. The most obvious is the overhaul of the lobby system. Open games now have detailed information shown including a list of the characters currently playing. Completely new is the possibility to activate PvP on a server to spice the action up a bit.

Of course, this expansion brings many more small additions and changes from which the original game also profits. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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