Game Classification

Generation 21 Lateral Visions (United Kingdom), Liverpool Culture Company (United Kingdom), 2008  

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edumarket Game)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Marketing & Communication message broadcasting

Market

This title is used by the following domains:
  • Education
  • Culture & Art
  • Ecology

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 25 to 35 years old / 35 to 60 years old
Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

Comments

Taxonomy


Generation 21 A serious-play that let players visit 3D cities that were designed by kids during an ecological and cultural project launched by the city of Liverpool: "design your city in the future"

Distribution : Retail - Free
Platform(s) : PC (Windows)

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