Game Classification

eQuest DESQ (United Kingdom), Oxford University Press (United Kingdom), 2005  

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Education

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)