Game Classification

Banana Islands 1996  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Public domain games that are ?influenced? by famous games of the past usually come under one of three categories. Some are witless remakes with inept control, poor AI and ridiculous level designs, while others capture the magic of the original but add new ideas and neat technical features, while more can be seen as pure parodies, done with tongue firmly in cheek. You?ll find a bit of all 3 of those types in this Rainbow Islands-esque platform game written by a Nottingham University student.

You?re in control of a monkey, who must throw bananas at the various baddies, many of which are borrowed from Taito?s coin-op. The bananas can be used in many different ways, with the chance to hit, trap or dodge enemies. The levels resemble those in Rainbow Islands visually, but with different layouts. After a certain period of time a ?hurry up? message appears, causing water to flood the level ? this is expanded from Rainbow Islands because the water takes longer to flow through densely-platformed areas, and a reflection effect is visible. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Amiga

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