Game Classification

Caveland CDV Software GmbH, 1996  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Everything was fine in the fantasy country Dwarfia - until two magicians were bored and competed their magic abilities. Unfortunately they were both sore losers and so they used meaner and meaner spells until whole Dwarfia was destroyed. Now the dwarfs live underground and their only chance to colonize their world again is to find old temples and claim their contents.

In the beginning the dwarfs have only one building and the goal is to search the randomly spread temples by digging in all possible directions. Of course this means there is a need for raw materials - ladders and bridges need bamboo or wood, These materials are cultivated and processed in sawmills. Iron ore is gained in mines which need wood planks... So originates the first small economic cycle which gets expanded over time. There are two sorts of dwarfs: Diggers and gardeners. Dwarfs without job can be assigned, but this choice is irreversible.

A big factor is the motivation of the workers. At first the prospect of a life overground is enough but later the player has to motivate them with beer. But there is no beer without a bar and a bar needs more raw materials like mushrooms or bread. Also the dwarfs don't have the knowledge to build all buildings right away, they have to find the construction plans in the temples. When reaching a temple the game changes to a side scrolling puzzle game. There the player has to control several dwarfs directly and find a way to the temple's treasures by solving puzzles like finding switches or deactivating barriers. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)