Game Classification

Consume 2009  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


A campfire burns in the middle of a black screen, giving off sparks that burn away at an unseen background. The player must use the mouse to drag the sparks back to the fire, making it burn brighter. As the fire becomes brighter, more of the background image can be seen, while sparks not gathered up in time will burn away at the background, affecting the overall score.

Consume was created as part of the Global Game Jam by team Sardinemen (located in Angouleme, France). The Global Game Jam was an event where teams from all over the world were each tasked with creating a game in 48 hours. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Browser (Flash)

Links