Game Classification

Crazy Machines: Der total verrückte Tüftelspaß FAKT Software GmbH, Oetinger Interaktiv, 2006  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


This is another entry in the Crazy Machines series.In this game you solve puzzles, called "experiments", by using a large variety of gizmos, such as candles or basketballs, to create a chain reaction which helps you reach your goals, e.g. blowing out a candle or start a machine.

This time the main focus lies on 101 easier challenges for younger players. There are a few new items and other more complicated ones like the ohmic resistance were removed.

In 2007 the translated version of this game and Crazy Machines: Neues aus dem Labor were used to create the second English entry of the series, Crazy Machines 1.5: More Gizmos, Gadgets, & Whatchamacallits. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

Links