Game Classification

Curses Graham Nelson (Graham Nelson), Self published, 1993  

Informations Analyses Serious Gaming
 

Classification

VIDEO TOY

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Play-based
(designed without stated goals)

The core of gameplay is defined by the rules below:

Similar games


Curses Curses is an interactive fiction computer game created by Graham Nelson in 1993. It was developed in Nelson's Inform programming language, which was simultaneously released. It was the first non-test game developed in the language. It is distributed without charge as a Z-Code executable. The game has been described as "acclaimed." The Inform source code is not publicly available. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre. The player takes the part of Victor Meldrew, a young English aristocrat. In the course of searching the attic for an old tourist map of Paris, he steps into a surreal adventure to uncover a centuries-old curse that has been placed on the family. The goal of the game is to find the missing map, and thus annul the curse. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : PC (Dos)

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