Game Classification

Diner Dash: Seasonal Snack Pack PlayFirst, PlayFirst (U.S.A.), 2008  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Flo takes a journey in her memories while looking in a album. The Coral Love Café with Cookie during summer, the Thanksgiving with Toshiro for helping Grandma Florence, the winter passed at the Winter Wonderland, her nightshift in the ghoulish Crypt Café and some romantic diners at the Romantic Rendez-Vous... Everything is coming back in her mind and she's sharing with you. Can you help her to make flourish these five restaurants?

Diner Dash: Seasonal Snack Pack is the fifth game in the Diner Dash series, featuring Flo, owner of different restaurants in Dinertown. She has to save five different places in settings reminding of the four seasons. At the difference of the previous games, Flo isn't living an adventure with five restaurants to save in a normal timeline. The game is also featuring two modes: Endless Shift, where you have to go as far as you can while unlocking bonuses and the Story Mode, where you're living the saving of the restaurants.

The gameplay is still the same: seat customers, take their orders, serve their meals and collect the money. Additionally, they can also ask for a snack or a dessert. Sometimes Flo will have to use the mop for cleaning the mess kids and babies made or bring a high chair for families. She can also phone for asking help (for speaking to the customers waiting when a podium is available, for playing some music, for bringing cocktails or for bringing plates). Each customer has five hearts. The more they are red, the more higher the tip will be. If a customer loses all his hearts, he'll leave the restaurant.

The customers are also carrying colored clothes and seating them on seats with the same color brings bonus points. There are still the usual customers met in the previous games: Cellphone Addict, Business Woman, Bookworm, Family (including mothers with babies and Father with Son), Normal Girl, etc., each with specific features. For example, some customers like Business Woman or Bookworm don't like noises, so seating them near Cellphone Addict is a wrong idea. In the contrary, the noise doesn't bother Family, so you can put the Cellphone Addict near them.

If there aren't new customers in the sense that they're introducing a new element in the game, different versions of the existing ones are appearing like the Zombie Lovebirds in the Crypt Café.

When beating a level, you'll be giving the choice to redecorate the restaurant or to propose a new plate.

Having an expert score in each restaurant is unlocking a challenge in each of them. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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