Game Classification

Ganbare Goemon: Kuru Nara Koi! Ayashi Geikka no Kuroi Kage Konami Computer Entertainment Nagoya Co., Konami Co., 1998  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Goemon returns to the Playstation in this 3D platformer that tries to shake things up in the Ganbare Goemon series of platform/adventure games. Once again you take the role of the heroic Goemon and his gang of buddies as he sets out to save feudal Japan from the machinations of the Ayashi clan who attempt to take out Goemon as their first step in order to control all of Edo.

The game is played from a semi-isometric, fixed 3rd person perspective, within a fully polygonal engine. Levels are divided between platforming stages and neutral zones in which you can talk to NPCs, buy items. etc. etc. As in other Ganbare Goemon games you have to use each character's individual skills to complete specific objectives in order to advance the game's plot, and each character now also get their "impact" giant mecha, which they must use in specific sequences. Combat has been revamped to include a fighting game-like combo system and as par for the series, numerous mini-games are sprinkled in the game between stages and in special locations. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Playstation (PSX)

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