Game Classification

Gratuitous Space Battles Positech Computing Ltd., Positech Computing Ltd., 2009  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Gratuitous Space Battles Gratuitous Space Battles is a science fiction-based game set in space centered around large battles between fleets. Even though it is generally a strategy game where the player needs to assemble and command a fleet, it does away with all forms of base building and resource gathering to focus on the battles themselves.

The battles are completely in 2D and feature a high amount of units on the screen, as well as the option to move around and zoom in or out as much as needed. Starting with a fixed amount of money, there is a wide selection of ships to choose from, as well as the ability to customize them completely, with attack and defence options, engines and other features. Each unit comes with detailed statistics such as a speed, weight, fuel and crew requirements, hit range and power consumption to plan the strategic order in detail. The enemy fleet can be previewed to see what the opposition is like.

Ships can carry different kind of weapons and these can be fitted by dragging them onto the available spots of the ship layout. It is also possible to design a completely new, modular ship design. Deploying the fleet is done is a similar fashion. The ships are dragged into a certain formation and then player assigns orders to individual captains. They can be given attack priorities or players can assign for ships to work cooperatively, only engage from a certain distance, protect a specific ship or specify Vulture behaviour to focus fire on damaged ships first. During the battles themselves no direct control is exercised, players can simply sit back and watch how the assigned tactics play out. In that way, it is more of a Tower Defense game than an actual real-time strategy game.

The game consists of a singleplayer mode (with battles in different locations featuring specific distortions and anomalies) and an asynchronous multiplayer mode where challenges are uploaded (including orders and custom ship designs) for other players to test their fleet against. Afterwards, scores can be compared online. In the singleplayer mode victories are rewarded with honour points that open up new components. Initially only one race is available, the Federation, but later on three more, each with distinct units, can be unlocked: Rebels, Alliance and Empire. There are also two survival mode maps where the player's fleet is completely outnumbered, but the trick is to use strategic formations and orders to last as long as possible. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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