Game Classification

Harpoon II Three-Sixty Pacific, Three-Sixty Pacific, 1994  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Harpoon II Harpoon II is a simulation of modern-era naval combat. A variety of ships such as surface and sub, as well as missile weapons and aircraft must be tracked and accounted for when engaging in battles. It is a single player game, and takes place in real-time (though you can set the clock ratio to suit your needs and even pause the game).

Rather than being a straight Cold War-style U.S.S.R. vs the USA game, Harpoon II's scenarios are mostly based on third-world encounters, such as USA vs North Korea, or Peru vs Ecuador, etc. The initial release contains BattleSet: Global Conflicts I, featuring 15 missions.

You take charge of a naval force composed of either few small ships armed with only cannons and light rockets/missiles, or an entire carrier strike force with it's own air force and long-range cruise missiles. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Dos) - Macintosh

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