Game Classification

Hyper Crazy Climber Nihon Bussan Co. (Japan), Nihon Bussan Co. (Japan), 1996  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Hyper Crazy Climber Hyper Crazy Climber has similar gameplay to that of the original game, but it has a few differences. Besides updated graphics, you choose between three characters, each with their own strength/speed differences. You then select several buildings from a Bomberman-style map screen, and these spires include an underwater building, a medieval clock tower in which its hands are a hazard, a haunted skyscraper, and a beanstalk.

The object of the game is, as always, to reach the top of the building using the blueprints as a guide. While working your way to the top, you must dodge various obstacles that get in your way. More often than not, you do not fall off the building if one of the objects hits you, unless you try to dodge when you come in contact with them. Falling off a building will result in a loss of life. When you reach the top of a building, you have to hop onto some sort of vehicle that will take you to the next building. Coins are awarded at the completion of each standard level.

To increase your chances of reaching the top, power-ups can be obtained, and include a time-stopping clock and window-shattering sticks of dynamite. When you complete the second stage, the game unlocks the building at the center of the map. This building lets you gamble for extra lives and other items that lead you to a fast-paced bonus level. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Playstation (PSX)

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