Game Classification

Impossible Creatures Relic Entertainment (Canada), Microsoft Game Studios (U.S.A.), 2003  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Impossible Creatures Impossible Creatures is a real-time strategy with a twist. Rather than building "Unit A" and "Unit B" like nearly all other real-time strategies, in this game the player acquires DNA from animals and mesh them together, creating unique hybrids of two separate animals. Use the strength of a bull, with the speed of a cheetah and the player might have a Cheebull, or give a skunk an extra defense and mix in a porcupine, making a Porskunkine. With dozens of different animal DNA to combine, there are nearly endless combinations.

The main campaign's storyline is something like this. Your father, whom you've not seen since your childhood, sends you a letter in which he says he does not have long to live, and there is a secret he must tell you before he passes on. So you head to one of the uncharted islands in which he works, but you're suddenly ambushed by half-wolf, half-scorpion freaks of nature. Using the creature workshop and DNA collected from the animals, you must create hybrids of your own to rescue your father.

Each creature hybrid has several areas of the body in which can be meshed together. The head, pawns, legs, back, rear, can all be attributed by either of the two creatures involved in the mix. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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