Game Classification

kirubiru (slash the building?) 2004  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


kirubiru Urban sprawl is a problem that affects all of us; extraneous real estate development is a quality of life issue; it creates noise, pollutes, and congests traffic. To counter it, some of us draw up neighbourhood petitions and talk to our local government representatives. This game presents an alternate approach.

The player controls a stickman samurai in a vacant lot who quickly discovers that buildings are being dropped on him. Marshaling everything he has learned from his Bushido credo, he jumps up to engage them in mid-air, flashing his sword, and carves them to rubble, one floor at a time, through careful observation of attack and defense energy gauges, noting the right moment to launch into blistering combo attacks on the keyboard to really make that drywall and re-bar fly. Should a building segment reach the ground intact it pins him and he loses one of three heart units. When all three are gone his score is tallied and he leaves the field to some future warrior more schooled in the gentle art of incapacitating inanimate objects. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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