Game Classification

League of Legends (Lol) Riot Games (U.S.A.), Riot Games (U.S.A.), 2009  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


League of Legends Runeterra is a world full of magic. But not in an esoteric or invisible kind of way. No, the magic is real. It can be formed, sculpted, manipulated and such. And no where on Runeterra is the concentration and accessibility of magic so high as in Valoran. There a nexus can be used to transform the raw magic into a physical form to make it usable. But as useful that may be on first glance, in reality the abundance of raw energy has always been a threat to the very existence of Runeterra. It's a very unstable world with seismic disturbances and every kind of geological areas scattered around the surface of the planet. In addition many used the raw energy in their wars without regard to the consequences of their actions. The last two rune-wars alone changed the face of Valoran completely and even when the raw energy had been turned to restoration after the people realized they terrible mistake, the changes continued to go on. A theory says that another rune-war will destroy the whole world from within.

In order to prevent that from happening, the League of Legends was formed. Their entire purpose is to oversee the controlled resolution of the political conflicts in Valoran. To that end it was decided that all important conflicts have to be resolved inside specific arenas build at various places in Valoran. Summoners of a political group are now allowed to announce one champion each to resolve their conflict in these arenas. The player takes on the role of such a Summoner.

League of Legends is a free-2-play-strategy-game and builds heavily on the Warcraft III: Reign of Chaos-modification Defense of the Ancients by the same developer. To get access to additional champions, runes and such, the players need to invest their money through the integrated shop. Each Summoner has access to three skill trees divided into Offense, Defense and Utility and a rune-book. Points or runes invested will grant the champion access to additional spells or higher attributes. In addition the champion himself has his own accessorize of spells and abilities available but at the start of each game he will be back at level 1 while the player always levels up through winning games.

The goal of each match is to destroy the enemy nexus. A few moments after the game starts an endless stream of minions begin to spawn and automatically moving towards the enemy nexus. In-between are defense towers and of course enemy troops. To that end the champion, controlled by the player in a typical RTS-fashion, has to help his uncontrollable minions to destroy the obstacles and ultimately the enemy nexus.

Each kill the champion or nearby minion makes, will grant him experience points and grant him a level up to 18. In addition so-called creeps are scattered around the maps for the champions to engage including an epic monster that can't be killed alone or without a very high level. Each level up grants a talent point to upgrade an existing spell or unlock a new one. Furthermore th

Distribution : Retail - Commercial - Free
Platform(s) : Macintosh - PC (Windows)

Links