Game Classification

Perpetuum Avatar Creations, Avatar Creations, 2010  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


In the early 23rd century, humanity, in search of alternative energy sources, has stumbled upon technology to create tiny particle-sized wormholes, creating shortcuts through space-time. After sending miniature probes out to map known extrasolar planets, one of them stumbled upon a planet designated Nia, home to a synthetic, robot-like life form. It was soon discovered that these life forms had unique and efficient ways to produce energy, making them suitable for conquest. Earth-based IT specialists found a way to hack into the alien information system by using probes, enabling them to take over several lifeforms and set up a base, facilitated by the fact that most of the alien life forms were already divided by a long-standing war and were unable to respond quickly to the takeover. Now that the conquest has begun, the aliens have reinforced their networks and the war will have to be decided on the ground. As it stands, human pilots known as agents control their robots remotely, participating in the Perpetuum Project, with their main goal to transfer as much energy as possible back to Earth.

Perpetuum is a persistent, single-shard MMORPG in a science fiction setting. The game is set on the world of Nia, encompassing twelve islands, each of which is a large game zone, covering approximately 1000km² each. The game primarily focuses on combat between customizable robots, both player and non-player controlled, as well as catering to free-form diplomacy between corporations run by the player and industrial or economic professions. The range of activities is aided by a time-based character growth system, which continues even when players are not directly logged in to the server. Those experience points (called extension points or EP) are used to increase skills, allowing players to control bigger bots and upgrade them (increased speed, damage; decreased weapon cycle time). These upgrades are tied to the "agent" (the player and not the specific bot), similarly to the skill system of EVE. The growth rate is 1EP/min. Player bots and mechs are fully customizable.

Combat is action-based between people who control their bots or people versus computer controlled NPC (mobs). The game revolves around PVP with PVE elements as a support for in-game research and production. Bots and mechs are of different types/factions (color based) and use different weapons (blue - magnetic, yellow - lasers, green - missiles). There are supporting modules such as E-WAR, repair modules, armors and other. There is also a neutral type of industrial bots. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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