Game Classification

Pick up the Phone Booth and Die 1996  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Pick up the Phone Booth and Die A paragon of minimalist gaming, this debut piece of interactive fiction compounds the increasingly-popular "one-room game" sub-genre with a further elegant restriction -- the room ("the middle of a pretty town square in the center of a nondescript New England town") contains only a single object, the titular phone booth (shiny, metal, and, defying conventional use, welded shut). The title, a simple assertion of cause and effect, taunts and challenges the player, offering only a direct avenue to an unsuccessful game end; the onus is on the player to determine something, anything, more satisfying to do with the booth in question. "...there's not much to see or do here, but maybe you'll find something amusing and enjoyable to do."

The game is so slight, consisting of this solitary, single-step puzzle, as to practically be a riddle or logic problem; if there were more of them they might be one-liners zinged off by a zen comedian. As it is, the "game" (such as it is) is barely bite-sized -- but still worth a nibble. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Browser (Flash) - PC (Dos)