Game Classification

The Quest for the Rings North American Philips Consumer Electronics Corp. (U.S.A.), 1981  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


The Quest for the Rings Quest for the Rings is a fantasy strategy game using the combination of a game board, tokens, keyboard overlay and the computer to play the game. The game board is used to hide the ten ring tokens with various monster tokens under the castle tokens by the Ringmaster. The keyboard overlay is used by the Ringmaster to interface with the computer when your heroes enter the castles choosing what type of labyrinth in which you will do battle. Combat is controlled by using the computer joysticks.

There are four heroes a warrior with a magic sword, a wizard with various spells, a changeling who can become invisible and a phantom who can walk through and hide in walls. The four labyrinths are dungeons, infernoes, crystal caverns and shifting halls. The four monsters are orcs, bloodthirsts (bats), tyrantulus (spiders) and dragons.

Gameplay pits the Ringmaster against up to four players. The Ringmaster controls the game by hiding the rings, choosing the dungeons and can even enter into combat. Before the game starts the hero players decide how many turns it will take to complete the quest for the ten rings either 50, 75 or 100 turns. Turns are based on castle visits and combat and if you don't complete your quest within the amount of turns you choose you lose. The hero players can start from any designated starting point on the game board and begin their quest for the rings. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Magnavox Odyssey² (Videopac)

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