Game Classification

Ratchet & Clank Future: A Crack in Time Insomniac Games, Sony Computer Entertainment America, 2009  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Ratchet & Clank Future: A Crack in Time is the final installment in Insomniac's Ratchet and Clank Future trilogy, following Ratchet & Clank Future: Tools of Destruction and Ratchet & Clank: Quest for Booty.

During the events of the two previous games, Clank is kidnapped by the mysterious Zoni, led by the evil mastermind Dr. Nefarious, leaving Ratchet feeling all alone in the gigantic universe. Along with Captain Quark and Talwyn, he sets out on a quest to save Clank from Nefarious' clutches. Along the way he discovers the truth about his Lombax past and the secrets of time held within the Great Clock.

The gameplay is the same as in the rest of the puzzle-solving platformers of the series. Ratchet travels to different planets, smashing boxes for bolts and upgrading the various weapons in his arsenal, whilst defeating enemies and using gadgets such as hoverboots and the slingshot.

The game features some new gameplay mechanics however, such as space flying and the ability to manipulate time. Ratchet can fly his ship freely through space, allowing him to stop on moons and acquire the special items that they hold. Clank now has the power to manipulate time: with a new staff he is able to rewind time and record his actions to aid him tricking bad guys and solving puzzles. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Playstation 3 (PS3)

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