Game Classification

Reqjec 2006  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Reqjec Reqjec is an action game where the player has to use the mouse to bounce balls. Different coloured balls will spawn off-screen where they will start their path to the centre of the playing field. At the centre of the playing field sits the so-called "Requester" that shows two colours. The outer colour is the colour of ball it currently wants to receive. The inner colour is the next colour of ball it wants to receive. When the correct ball collides with the Requester you gain points, but when the wrong colour collides with the Requester the Requester loses a life. When the Requester loses all its 10 lives the player is game over. When correct balls collide with the Requester in rapid succession the player receives score multipliers. So the player has to bounce the wrong balls away from and the right balls towards the Requester.

Balls bounce with each other and against the player, but once they bounce they are temporarily impervious to collisions with the player. Around the Requester is also a white field within which balls no longer react to the player.

Whenever the player scores 10 correct balls he goes to the next level. In each next level he encounters more colours and a bigger white field around the requester. In later levels enemies will also come into play. Enemies guard a certain part of the playfield. If the player comes near them they will try to chase him until the player moves far enough away from them. When the enemies collide with the player the player itself loses one of his ten lives. When the player loses all his lives he's also game over. These are different lives from the Requester's lives, so there are two ways the player can go game over. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Browser (Flash)