Game Classification

Simon the Sorcerer: Who'd Even Want Contact?! Silver Style Entertainment e.K., TGC - The Games Company GmbH, 2009  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Simon the Sorcerer: Who'd Even Want Contact?! Simon the Sorcerer: Who'd Even Want Contact?! is the second German entry in the Simon the Sorcerer series. After the happenings of Chaos Happens Simon settles down but suddenly the fairyland gets attacked by aliens which kidnap Simon's girlfriend Alix. Of course this means Simon has to rescue her while traveling to locations like a Caribbean beach or space.

The game is a traditional humorous point & click adventure where the player explores his environment, takes everything he finds and solves item-based puzzles. Some of them have multiple solutions and depending on the player's choices they influence the ending and the psycho-analysis he receives at the end. Of course there are also many multiple-choice dialogues which are noticeable shorter than in Chaos Happens. The handling uses the usual "two-click"-system: left click to use and right click to examine. As in Chaos Happens there is a notebook which lists finished and open tasks and a help system. For every task there are three hints available - from a small poke in the right direction to an almost-solution. Also worth mentioning is the new graphics style in cel-shading. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

Links