Game Classification

Sneak and Snatch Nintendo Co. (Japan), Media Factory, 2002  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Sneak and Snatch SudoWoodo has developed a hankering for fruit. Being a stone tree he can't pick his own and instead must plunder the stores of his fellows. SudoWoodo's mark today is a hapless totodile. But he'll have to be quick as totodile is also interested in snacking on some of that fruit.

You move SudoWoodo by pressing A & B alternately. If you press either to long you'll fall on your face. There is however strategy in falling, totodile will be looking your way every now and then when you're on the ground totodile can't see you! If you take to long totodile will eat one of the fruits, if he eats them all you'll lose. Points are awarded based on how many fruits you get. Once you have made off with the fruit the game restarts at a higher difficulty.

The game can be accessed by scanning the long dot-code on the Pokemon-e Aquapolis cards Sudowoodo (36/147), Weepinbell (65/147), Bellsprout (68/147), Pinsir (101/147), Scyther (106/147). Or in Japan the Pokemon e-card expansion 3 cards Sudowoodo (57/87), Weepinbell (9/87), Bellsprout (8/87), Pinsir (18/87), Scyther (17/87). [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : GameBoy Advance (GBA)

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