Game Classification

Summon Night 2 Flight-Plan Inc., Banpresto Co. (Japan), 2001  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


The sequel to the turn-based strategy RPG Summon Night continues a few years after the events of the original game. Summoners are now a much more common occurrence, and you now get casted as either a male or female apprentice summoner out to finish his/her training.

Besides your starting character (who defines the path you will take in the game) you also get a sidekick right from the start, and you get to choose a guardian creature that will further define your character's abilities and influence the dialogue choices you get to make.

Gameplay is the same as in the original, with a free-roaming "world-map" mode in which you explore towns and chat with NPCs for items and quests and a battle mode in which you are placed in an isometric tile-based map from which you issue orders to your character and all allies, and attempt to destroy your enemies by using your weapons or the magical abilities of the creatures you can summon into the battlefield. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Playstation (PSX)

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