Game Classification

Tatsunoko vs. Capcom Ultimate All-Stars Eighting Co., Capcom Entertainment, 2010  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Get ready to fight in the ultimate crossover battle! Select from over twenty characters from assorted Capcom and Tatsunoko franchises, including Street Fighter, Mega Man, Darkstalkers, Viewtiful Joe, Gatchaman, Yatterman, Karas, Ippatsuman and more! Team up and battle to create the best team of all... can you defeat all the All-Stars?

Tatsunoko vs. Capcom Ultimate All-Stars is a 2D fighting game which pits characters from the Tatsunoko and Capcom franchises against each other (a series which first started with Marvel vs. Capcom). Players choose two characters from the large roster of characters. Rather than having two "rounds" of battle, each battle is one long continuous round - if one of the player's characters is KO'd, then they'll automatically switch to the other one. If the other character is KO'd at this point, then the player loses the match.

To prevent this from happening, players can swap characters dynamically during the match. When a character takes damage, some of their health bar will turn red - if the player swaps the character out at this time, the red bar will recover. In addition, players can use an 'Assist' attack as they swap in their character to deal more damage to their opponent. By strategically swapping and attacking, players can turn the tables on their foes.

Each character has, as well as standard light, medium and strong attacks, special moves suited to their character (such as Ryu's Hadoken) and hyper combos which can only be used when the hyper combo gauge is filled. These attacks cause much more damage than standard attacks and are often difficult to block. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Wii

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