Game Classification

Lifestyle 2050 NATIONAL MUSEUM OF EMERGING SCIENCE AND INNOVATION (Japan), NATIONAL MUSEUM OF EMERGING SCIENCE AND INNOVATION (Japan), 2011  

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Newsgame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting
  • Training

Market

This title is used by the following domains:
  • Healthcare
  • Education
  • Corporate
  • Culture & Art
  • Ecology
  • Humanitarian & Caritative
  • Scientific Research

Audience

This title targets the following audience:
Age : 3 to 7 years old / 8 to 11 years old / 12 to 16 years old / 17 to 25 years old / 25 to 35 years old / 35 to 60 years old / below 60 years old
Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



2050.jpg If we, as a species, are to continue as a life form on earth, what kind of lifestyle should we pursue? This exhibition explores possibilities for a future that is sustainable for both humans and the Earth.

Platform(s) : Autre

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