Game Classification

Green my place ict4saveenergy.eu (International), ict4saveenergy.eu (International), 2010 Play it Now !

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edumarket Game)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting
  • Marketing & Communication message broadcasting

Market

This title is used by the following domains:
  • State & Governement
  • Education
  • Ecology

Audience

This title targets the following audience:
Age : 3 to 7 years old / 8 to 11 years old / 12 to 16 years old / 17 to 25 years old / 25 to 35 years old / 35 to 60 years old / below 60 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



Green my place A SERIOUS GAME FOR SAVE ENERGY PROJECT. The SAVE ENERGY Project aims to transform the energy consumption behavior of public building users – focusing on public servants and citizens – by applying existing ICT-based solutions, specifically real-time information from building management systems and Serious Games, in an innovative user-driven perspective. The project brought together 16 partners - including public authorities, public agencies, universities, research institutes, SMEs and corporations – to implement five large-scale pilots in five different countries (see Figure below) to test, benchmark, validate and stimulate new strategies and actions to the wider uptake of energy-efficient behaviors. - See more at: http://seriousgamesmarket.blogspot.fr/2010/09/save-energy-serious-games-green-my.html#sthash.jul8933q.dpuf [source: seriousgamesmarket]

Distribution : Internet
Platform(s) : Browser - iPad - iPhone / iPod Touch - Macintosh - Mobile (Android) - Mobile (BlackBerry) - Mobile (Windows Phone) - PC (Linux) - PC (Windows) - Tablet (Android) - Tablet (Windows)

Links