Game Classification

VIHdéo Game Interation Health Care (France), Janssen (France), 2014 Play it Now !

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting

Market

  • Healthcare

Audience

  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • below 60 years old
  • General Public
  • Students