Game Classification

A Force More Powerful (A Force More Powerful: The Game of Nonviolent Strategy) BreakAway Games / York Zimmerman Inc (U.S.A.), International Center on Nonviolent Conflict (U.S.A.), 2006 Download it Now !

Informations Analyses Serious Gaming





Besides play, this title features the following intents:
  • Subjective message broadcasting


This title is used by the following domains:
  • Education
  • Politics


This title targets the following audience:
Age : 17 to 25 years old / 25 to 35 years old
General Public & Professionals


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

revoltgame-1.jpg A Force More Powerful: The Game of Nonviolent Strategy is a game about strategic nonviolent struggle. In each scenario, the player takes control of a nonviolent movement with a particular agenda. The constraints, advantages, and problems faced vary widely in each scenario -- as do the capabilities and ruthlessness of the regime. The scenarios are fictional but mirror many historical struggles, such as the suffrage movement, the integration movement, struggles for free elections in places like Serbia and Chile, and the Solidarity movement.

The game is turn-based (each turn is 1 day) and scenarios take place in individual cities or entire countries. The player controls several Characters who are activists within his movement, and assigns them to do Tactics that range from support-building, fundraising, and distribution of literature to mass protests, strikes, and sit-ins. The regime has its own, less savory Tactics, and a big part of the strategy is to take account of the regime's capabilities -- the commitment of its security forces, its willingness to use violent repression to stay in power, and its domestic and foreign political support. These vary widely from scenario to scenario.

There's a lot of information in the game, mostly collected in the Strategic Estimate, a notebook-style repository of all the characters and political groups within the scenario. The SE also lets the player use a formal process to lay out a strategy; it is this process that the game is intended to teach. The player can set and prioritize objectives and goals and record notes about key groups, individuals, and places.

The 3-D city view is primarily to see the effects of Tactics and the regime's policies, rather than to issue orders to characters. The Organization Screen, which is a graphic depiction of the political space in a scenario, is the best way to view different political relationships and vulnerabilities, and to decide what to do next. But the 3-D view will let you see the success, or bloody failure, of your mass demonstrations. [source:mobygames]

Distribution : Internet
Platform(s) : PC (Windows)