Game Classification

Crazy Machines 2 FAKT Software GmbH, Pepper Games (International), 2007  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Crazy Machines 2 Crazy Machines 2 is the "real" sequel to Crazy Machines (after the stand-alone add-on Crazy Machines 1.5). The series got a complete overhaul and features now improved graphics and sound.

While the concept of the series has not changed since its first incarnation (and its spiritual ancestor The Incredible Machine), the game has now grown to over 150 different objects and over 200 pre-designed "head-scratching" puzzles.

The main feature of the game is a so-called "extraordinary journey around the world". Which is basically a very long line (150) of different experiments. The "World Tour" is divided into 15 levels with 10 stages each. Naturally a "Beginner's Lab" is included for starters. To ease the pain for all those, that a not gifted with supreme knowledge of physics, the game offers varied support. Also the player doesn't have to clear every puzzle to advance on the "world tour", seven out of ten is sufficient.

Additionally the AGEIA PhysX engine to to emulate dynamic and unscripted physics for more realistic challenges. The addition of the AGEIA PhysX engine lead to the inclusion of a section, which you can only play, if you have AGEIA hardware. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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