Game Classification

G-Netix ISM (Japan), ISM (Japan), 1993  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Healthcare
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


G-Netix G-Netix allows to participate in growing of a human embryo. By affecting environmental conditions (oxygen, pH, hydrogen levels) and changing the gene structure itself it's possible to observe the growth of a single cell into a complex organism. Each action evokes a response from an embryo, ranging from death to unusual mutations (i.e. a simple change in chromosome chain may develop insect-like eyes).

The player is a scientist who is circling the earth in a space laboratory. During the journey, a deadly virus hits earth and wipes out the entire human population in a few days. With no one left, it is the scientist's job to recreate life and control the conditions to let new embryos grow and evolve.

The game is bundled with an extensive summary on genetics including such subjects as DNA Replication, Mutation, Cell Division and Cell Cycle, etc. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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