Game Classification

Clans ComputerHouse GBG AB (Sweden), Strategy First (Canada), 2007  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Clans Four Clans were living in harmony, until an evil demon appeared, attempting to sow discord between them. The elders, sorcerers, shamans, and healers from each of the Clans forged the Crown of Peace, which united them and vanquished the demon. However, years have passed; the powers of the Crown have weakened, the Clans are at war with each other again, and the demon's minions are at large. It is time for a new hero to rise and destroy the evil once and for all.

Clans is an action game with role-playing and puzzle-solving elements. The player can choose to play as either a warrior, an elf, a dwarf, or a barbarian. The warrior is a balanced fighter with melee prowess and magic; the elf is a powerful magician; the dwarf is strong with the axe and able to cast spells as well; the barbarian is physically the strongest of the four, but cannot cast magic at all. Most of the game consists of exploring dungeon-like areas, fighting enemies in action-oriented combat, and solving various puzzles (mostly of environmental type) to advance. The role-playing elements are present in weapon and armor customization, spells, and the possibility to increase the protagonist's statistics with certain items. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)