Game Classification

Venture Exidy (U.S.A.), Exidy (U.S.A.), 1981  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 25 to 35 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Venture The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, Winky may kill monsters, avoid traps and gather treasures. If he stays in any room too long, a Hallmonster will enter the room and try to chase and kill him. In this way, the Hallmonsters serve the same role as "Evil Otto" in the arcade game Berzerk. The more quickly the player finishes each level, the higher his score.

The goal of each room is only to steal the room's treasure: in most rooms, it is possible (though difficult) to steal the treasure without killing the monsters within. Some rooms have traps that only spring when the player picks up the treasure. For instance, in "The Two-Headed Room", two 2-headed ettins appear the moment you pick up the prize.

The player dies if he touches a monster. Touching even a dead monster is lethal and is known as "getting carrioned". Dead monsters decay over time and their corpses may block exits from the rooms, delaying the player and possibly allowing the Hallmonster to enter. Reshooting a dead corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game's AI allows them to dodge the player's shots with varying degrees of "intelligence" (for example, the snakes of "The Serpent Room" are relatively slow to dodge arrows, the trolls of "The Troll Room" are quite adept at evasion).

The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.

The different dungeons in each level are as follows:

* Level 1 - The Wall Room, The Serpent Room, The Skeleton Room, The Goblin Room
* Level 2 - The Two-Headed Room, The Dragon Room, The Spider Room, The Troll Room
* Level 3 - The Genie Room, The Demon Room, The Cyclops Room, The Bat Room [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : Arcade - Atari 2600 - ColecoVision - Intellivision