Game Classification

Divinity II: Flames of Vengeance Larian Studios (Belgium), dtp entertainment AG (Germany), 2010  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Divinity II: Flames of Vengeance Divinity II: Flames of Vengeance is the first add-on for Divinity II: Ego Draconis and starts right where the cliffhanger of the main game left off. Instead of being rewarded for saving the day and killing tons of bad dudes, it turns out Ygerna and Damian just played with us. The only reward he got was being imprisoned in a crystal alive and at full conscience - forever. So while above Ygerna and Damian are stronger than ever thanks to the player reuniting them. The player himself has to idly sit by only having the Divine keeping him company. Or at least it seemed that way until Behrlin, a ghost, shows up and offers the player a deal: Go to Aleroth, which is under heavy attack by Ygerna's and Damian's forces and only a force-field put up by the wizard Zandalor keeps everything from falling apart. There the player has to free Behrlin's body who has been imprisoned for centuries in the caverns deep under the city. In return, Behrlin promises to revive the Divine to finally do what the player couldn't: destroy Ygerna and Damian for good. Sounds like a deal...

To face the enemy under the city of Aleroth, the player can either import his old character or create a new one who will start out at level 35 with a good amount of gold in his pocket, ready to kick some skeleton butt. The gameplay remains completely the same as in the main game. The add-on doesn't add additional talents or spells to the game. Instead the player still chooses from one of five classes, earns experience points by completing quests and killing bad guys and monsters, levels up and gets some skill points to distribute among his many available talents to be used in combat. New items including more powerful weapons and armor also help to fight the enemy. Of course this time around the player tours the world in 3rd-person-view already as a fully fledged Dragon Knight this time around. So from the get-go everything is open for him - including the Dragon Form. The player can't however teleport himself back to his Dragon Tower and transform into a full Dragon because his teleport stone has been destroyed.

As opposed to the main game, the add-on focuses more on solving quests by thinking and less on simple combat although there are often several paths available to overcome some of the obstacles. In addition the player won't really leave Aleroth during the whole game, making the stories behind the quests and the overall threat of Ygerna and Damien the driving factor of the player's avatar. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)