Game Classification

Deus Ex: Invisible War Ion Storm Inc. (Warren Spector, Harvey Smith), Eidos Interactive (United Kingdom), 2003  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

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Deus Ex: Invisible War Deus Ex: Invisible War is a first-person computer and video game developed by Ion Storm Inc. and published by Eidos Interactive. Released simultaneously for Windows and the Xbox video game console on December 2, 2003, the game is a sequel to the critically acclaimed Deus Ex. Invisible War was well-received commercially, holding 80 and 84 scores at Metacritic for the Windows and Xbox versions, respectively, and selling more than 300,000 copies in North America. Despite this the game's critical reception was not as positive as its predecessor's?for example, PC Gamer gave Deus Ex a score of 94%, while Invisible War received an 83%. This was due to a large number of controversial design choices, which led certain critics to label the game as being dumbed down from its predecessor. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : PC (Windows) - Xbox

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