Game Classification

Gothic 3: Forsaken Gods Trine Games, JoWooD Productions Software AG (Germany), 2008  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Gothic 3: Forsaken Gods Gothic 3: Forsaken Gods is a stand-alone addon for Gothic 3 and continues the story of the main game based on the ending where both Xardas and the nameless hero go through the portal. With the gods Innos and Beliar finally destroyed, Xardas predicted a thousand years of peace. They envisioned an era of rebuilding and understanding between the races of men and orcs. But instead out of the ashes of the Orcwar a new empire began to rise.

In the north Gorn, ruler of Gotha in the north, assembled an army and started to rage war against Thorus. Thorus, the new ruler of the Orcs, of course couldn't just sit on his throne in Trelis and let Gorn slaughter the Orcs. So he himself began to attack the caravans and outposts around Geldern. Meanwhile Lee, the ruler of the kingdom in the east, decided to stay out of the skirmish and wait it out. Inog and Anog, the rulers of the lands surrounding Silden in the west, on the other hand are not in any position to stand up against Thorus or Gorn.

Watching all this from a different plane of existence, the nameless hero decided to go back to Myrtana. Xardas tries to stop him and a battle ensues from which neither comes out as the victor. In the end Xardas vanishes and the nameless hero wakes up in a bed in Silden, under the distrustful eyes of Anog - and without his former strength. So the player once again takes over the control of the nameless hero in order to enforce the peace and he needs to decide which side he will be on.

The gameplay remains the same as in the original game although the world is much smaller now and some changes are noticeable in it. Looking over the hero's shoulders, the player still takes on quests, kills monsters and ultimately gains experience to advance to the next level. This in return grants access to talent points to invest into different abilities like forging or learning how to fight with two weapons against the countless, but already known, enemies. To fight against them, the player again has access to countless melee and ranged weapons, armor and useful potions which he either finds or makes himself during the course of the adventure.

The only real change can be found in the combat system which features an overhauled parry system and now heavily depends on the available stamina because if none is available, the hero can't swing his sword anymore and is totally defenseless. He can also perform a new, shooter-like strife move which allows him to get quickly out of harms way. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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